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    What techniques help keep hard-surface models clean without over-subdividing?

    Asked on Sunday, Nov 09, 2025

    Keeping hard-surface models clean involves maintaining a balance between detail and polygon count, ensuring efficient topology and edge flow. This can be achieved by strategically using support loops …

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    How do you prevent texture stretching when unwrapping complex UVs?

    Asked on Saturday, Nov 08, 2025

    Preventing texture stretching in complex UV unwrapping involves careful planning and execution of your UV layout to ensure even texture distribution. This requires understanding the model's topology a…

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    When should normal maps be used instead of adding more geometry?

    Asked on Friday, Nov 07, 2025

    Normal maps are used to simulate surface detail without increasing polygon count, making them ideal for adding fine details like bumps or grooves to a model while maintaining performance. They are par…

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    How can edge flow be planned to improve joint movement in animated models?

    Asked on Thursday, Nov 06, 2025

    Edge flow is crucial for ensuring smooth joint movement in animated models, as it dictates how the mesh deforms during animation. Proper edge flow aligns with the natural movement of the model, reduci…

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